Greetings, o'Earth Alliance commanders!
You have just recently jumped into the Alhena system, an A0 star 85 lightyears from Earth, to save a heretofore unknown race of aliens from the Dilgar, with standing orders to obliterate any and all Dilgar warships you encounter. The system in question has only recently fallen to the Dilgar (not that it took a lot) and the atrocities are just beginning. Your mission, and you have already volunteered to accept it, is to liberate that planet and drive off/utterly destroy the Dilgar forces.
Good luck!
General Chalmers
Earthdome Command
Ships: Commander: Email: EA Heavy Cruiser Cherryh Scott Field FieldScott@aol.com EA Missile Cruiser Lord Fairfax Mike Llaneza mllaneza@sfsu.edu EA Super Destroyer Baltimore Aaron Teske Mithramuse+@CMU.EDU EA Super Destroyer Calcutta Bill Acheson ACHESONB@delphi.com EA Super Destroyer Munich Mike Wikan mww@n-space.com EA Super Destroyer Cleveland Jerry Han jhan@undergrad.math.uwaterloo.ca EA Destroyer Pershing Bill Acheson ACHESONB@delphi.com EA Frigate Delafield Jerry Han jhan@undergrad.math.uwaterloo.ca EA Corvette M.Vejar Mike Wikan mww@n-space.com EA Corvette B.S.Green Aaron Teske Mithramuse+@CMU.EDU
The attacking Dilgar ships outmass your forces, but your DDAs and CA are the latest hi-tech ships from Earth Force, and the new Hyperion-class heavy cruiser Cherryh carries aboard her the latest in high-tech weaponry: the A-battery. The Earth Force also recently developed the PDAF, which is an upgrade from the D-batteries, and can be used in in pairs in 'interceptor mode'. The CA and DDAs are equipped with two PDAF each. Either the Destroyer Pershing or the Frigate Delafield may be partially refitted, at the discretion of the players, by replacing the Bo-battery with an ADAF system. Only one of these two vessels may have the partial refitt, not both (the captains of these vessels will need to discuss this with themselves and get back to me before Monday the 25th).
May it be enough.
Other: I would suggest, as with previous scenarios, that you decide upon someone who is to be your group leader. This is in case I don't get orders from someone for some reason, the group leader can issue default orders for the ship(s) in question. Note: if I get *no* orders for a ship or ships, the default orders will then be to continue with the previous turn orders. It is in your best interest to get me orders, or make sure the group leader can get orders in for you if you find you can't get any in for a given turn. I would like to try and keep as close to the due dates for orders as possible. I'm ALWAYS willing to take in early orders. ;-) (hint, hint) If you find meeting a given orders due date would not be tenable for some reason, please let me know; I'm willing to work around things if possible.
If you have other uses for your group leader than default orders, use 'em!! Tactical coordination is up to y'all.
Group leader: it should be your responsibility to make sure your comrades in arms get their orders in. ;-)
Orders: Keep 'em simple, especially for movement (since all movement *is* preplotted). Fire orders can be given in contingency levels. IE, you can designate a potential target or set of targets, and have backup targets in case the primary one(s) isn't in arc of your weapon(s). Your targets for fire orders can be specific or general (ie, any enemy frigate, or closest enemy ship, or closest enemy ship larger than a destroyer, etc). Fighters get free movement if you desire; otherwise plotted is fine (by 'free movement' you can designate fighters to go after cruiser X, for example, and they will do their best, within the rules constraints, to achieve this). Fighters, otherwise, need to be given a heading which they will move, and a facing which they will be facing when they finish movement. Also, I need a speed for the fighters.
Above all make sure I can understand your orders! Not that I'm infallible, but making sure the orders are understandable will help both you and me make sure I execute them properly.
I will keep 2 turns worth of orders in my online archives in case there are any questions or discrepencies. They will not be linked to the webpages.
Last: you guys might want to make up a mail list of your teammembers for ease of communicating between each other. I ask to be included in on the list and communications, mostly just so I can see how you guys are thinking (and find out if you discover any discrepencies in the scenario or a set of tactics that I hadn't thought of that might unbalance the scenario), and in case there are any actions that are questionable in the rules I can head definition off without causing a delay in the game.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Your Ships: ----------- Ship Name: CHERRYH Ship Class: Earth Alliance Heavy Cruiser Commanded by: Scott Field FieldScott@aol.com Location: 35.0,62.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 36 Thrust Rating: 4 Jump Engines: Yes Damage Points: 18 Internal Configuration/Status: A-battery, (F) - B-battery, (F/P) - B-battery, (F/S) - C-battery, 3-arc - C-battery, 3-arc - C-battery, 3-arc - PDAF - PDAF - Fire Control Fire Control Hanger Bay Jump Engines Thrust Engines Fighter Squadron Alpha: Hellbringers (spd=12) Ftr 1: Ftr 2: Ftr 3: Ftr 4: Ftr 5: Ftr 6: Damage Points Sustained: Ship Name: LORD FAIRFAX Ship Class: Earth Alliance Light Cruiser Commanded by: Mike Llaneza mllaneza@sfsu.edu Location: 34.0,61.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 22 Thrust Rating: 2 Jump Engines: Yes Damage Points: 11 Internal Configuration/Status: Co-battery (P) - Co-battery (S) - D-battery (3-arc) - D-battery (3-arc) - Missile 1 - Missile 2 - Missile 3 - Missile 4 - Missile 5 - Fire Control Fire Control Jump Engine Thrust Engine Damage Points Sustained: Ship Name: BALTIMORE Ship Class: Earth Alliance Assault Destroyer Commanded by: Aaron Teske Mithramuse+@CMU.EDU Location: 21.0,57.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 18 Thrust Rating: 4 Jump Engines: No Damage Points: 9 Internal Configuration/Status: B-battery (F) - B-battery (F) - B-battery (P) - B-battery (S) - D-battery (3-arc) - PDAF - PDAF - Fire Control Fire Control Thrust Engine Damage Points Sustained: Ship Name: CALCUTTA Ship Class: Earth Alliance Assault Destroyer Commanded by: Bill Acheson ACHESONB@delphi.com Location: 33.0,63.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 18 Thrust Rating: 4 Jump Engines: No Damage Points: 9 Internal Configuration/Status: B-battery (F) - B-battery (F) - B-battery (P) - B-battery (S) - D-battery (3-arc) - PDAF - PDAF - Fire Control Fire Control Thrust Engine Damage Points Sustained: Ship Name: MUNICH Ship Class: Earth Alliance Assault Destroyer Commanded by: Mike Wikan mww@n-space.com Location: 36.0,60.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 18 Thrust Rating: 4 Jump Engines: No Damage Points: 9 Internal Configuration/Status: B-battery (F) - B-battery (F) - B-battery (P) - B-battery (S) - D-battery (3-arc) - PDAF - PDAF - Fire Control Fire Control Thrust Engine Damage Points Sustained: Ship Name: CLEVELAND Ship Class: Earth Alliance Assault Destroyer Commanded by: Jerry Han jhan@undergrad.math.uwaterloo.ca Location: 30.0,48.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 18 Thrust Rating: 4 Jump Engines: No Damage Points: 9 Internal Configuration/Status: B-battery (F) - B-battery (F) - B-battery (P) - B-battery (S) - D-battery (3-arc) - PDAF - PDAF - Fire Control Fire Control Thrust Engine Damage Points Sustained: Ship Name: PERSHING Ship Class: Earth Alliance Destroyer Commanded by: Bill Acheson ACHESONB@delphi.com Location: 30.0,57.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 14 Thrust Rating: 4 Jump Engines: No Damage Points: 7 Internal Configuration/Status: Bo-battery (3-arc) - Co-battery (3-arc) - D-battery (3-arc) - D-battery (3-arc) - D-battery (3-arc) - Fire Control Fire Control Thrust Engine Damage Points Sustained: Ship Name: DELAFIELD Ship Class: Earth Alliance Frigate Commanded by: Jerry Han jhan@undergrad.math.uwaterloo.ca Location: 31.0,58.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 10 Thrust Rating: 6 Jump Engines: No Damage Points: 5 Internal Configuration/Status: Bo-battery (3-arc) - Co-battery (F/P) - Co-battery (F/S) - D-battery (3-arc) - Fire Control Thrust Engine Damage Points Sustained: Ship Name: M.VEJAR Ship Class: Earth Alliance Corvette Commanded by: Mike Wikan mww@n-space.com Location: 30.0,58.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 6 Thrust Rating: 6 Jump Engines: No Damage Points: 3 Internal Configuration/Status: Co-battery (F) - D-battery (3-arc) - D-battery (3-arc) - Missile 1 - Fire Control Thrust Engine Damage Points Sustained: Ship Name: B.S.GREEN Ship Class: Earth Alliance Corvette Commanded by: Aaron Teske Mithramuse+@CMU.EDU Location: 31.0,57.0 Velocity: 7 Heading: 8 Movement Plot: N/A Mass: 6 Thrust Rating: 6 Jump Engines: No Damage Points: 3 Internal Configuration/Status: Co-battery (F) - D-battery (3-arc) - D-battery (3-arc) - Missile 1 - Fire Control Thrust Engine Damage Points Sustained: